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YSO CORP

Mobile Hybrid Casual Games

Team of 40

The games:

With YSO Corps being a hyper-casual studio operating in an increasingly competitive market, I joined the team to help create new game concepts. I am responsible for overseeing game design across all native projects. Although we often split into smaller teams, I remain involved in each one to supervise and support the design process. Each project is typically given between two to three weeks to develop a prototype ready for soft launch.

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My roles:

  • Develop new game concepts for future titles

  • Create clear and detailed documentation

  • Prototype gameplay ideas in Unity

  • Benchmark the market and analyze trends

  • Update game content based on data-driven insights

 

My insights:

Bringing projects to life in such a short time frame is undoubtedly challenging, requiring quick decision-making and rapid iteration. I'm grateful for the opportunity to gain a deeper understanding of the mobile market while sharpening my communication, critical thinking, and programming skills on a daily basis.​​​​

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