CRITICAL OVERLOAD
Solo project
Critical Overload is an ongoing project for a gridded turn-based strategy game where you command a squadron of spaceships, each with the ability to channel their core energy into different systems.
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To summarize, each turn, a ship can allocate energy to one of four modules:
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Thrusters: increases movement range
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Targeting: increases weapon range
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Ammo: increases number of attacks
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Weapon: increases attack damage
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Shield: increases defense value
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Energy management is at the heart of the game, with players distributing a limited resource to adapt to each tactical situation. This system emphasizes meaningful choices and forward planning, with minimal randomness during the player’s turn.
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This is an ongoing solo project for self-growth, where I’m handling all design and development. The idea stems from my love of strategy games and tinkering with tabletop RPG/wargame systems, combined with inspirations from Into the Breach and Faster than Light.