I’m naturally curious and quick to adapt, with experience across a wide range of projects: mobile, PC, console, VR, and even escape games, in teams from just a few members to over 50. I’m always eager to learn and take on new challenges, and I keep a diverse culture by playing varied games and exploring other media.
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You’ll find my insights and processes for some of the core design disciplines I’ve worked on in the following sections:​​
Documentation
I'm used to produce and keep up to date documentation, as I've done for every project I've worked on, and in particular on Machinika: Atlas for over two years.
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I adapt my documents based on their purpose, who will read it, and available time. By my experience, most people will not read a design document if they can afford to, but informations still must be documented and available at any time to prevent miscommunication. Creating a design document is just as much about its content as it is about how to make it accessible, while also knowing when to prioritize it.
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Here are some examples of design documents that I have produced or helped to produce:
