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I’m naturally curious and quick to adapt, with experience across a wide range of projects: mobile, PC, console, VR, and even escape games, in teams from just a few members to over 50. I’m always eager to learn and take on new challenges, and I keep a  diverse culture by playing varied games and exploring other media.

You’ll find my insights and processes for some of the core design disciplines I’ve worked on in the following sections:

Documentation

I'm used to produce and keep up to date documentation, as I've done for every project I've worked on, and in particular on Machinika: Atlas for over two years.

I adapt my documents based on their purpose, who will read it, and available time. By my experience, most people will not read a design document if they can afford to, but informations still must be documented and available at any time to prevent miscommunication. Creating a design document is just as much about its content as it is about how to make it accessible, while also knowing when to prioritize it.

Here are some examples of design documents that I have produced or helped to produce:

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